


A Challenge-But Overly Frustratingįor those looking for challenging gameplay, lots of new content, and new areas to play around in, Soup may be the mod for you, but in the end, the experience may prove too frustrating as your game will likely crash often, and on top of that, you cannot sprint anywhere in the game-I mean, you can actually sprint, but you likely wouldn't want to, because you'll just run into yet another anomaly which will kill you forcing you to load another quicksave (which, if you aren't in the habit of doing so, will be somewhere around 15 minutes ago). The creator of Soup is helpful and always available (something I don't see with most mod authors), but it seems as though TecnoBacon is trying to plug leaks in a ship, and when one leak is plugged, water just springs from another hole. I like some of Soup's content, which is often based off of ideas that other mods have tried to add in to their game, like a decoder that takes money off stalkers that you kill (or from their PDAs, to be exact), but sometimes it can mean that a game becomes oversaturated, because for every good idea, there are plenty of ones that aren't so good, and I think that is in essence why Soup is so broken and unstable, because with more content is just more stuff to go wrong. I'm not suggesting everything has to be totally realistic in expensive of fun but this idea is just clunky and something that was well fixed in CoP."S.T.A.L.K.E.R." Screenshot More Content = More Bugs The way that you need to pay a random stalker to "spawn" items for something you may have already come across is immersion breaking. I don't even think paying for information is a bad idea, although those stashes should have a key or password or something to justify why you would need to pay a fee to access them. Its instead reliant of killing a random guy or paying someone off to "spawn" notable loot in these stashes, really makes me feel like going off on your own to explore useless which is a shame considering how large the maps are versus most of your objectives. Its very frustrating trekking through an area, finding an obvious backpack or whatever only to find it empty. As I play through the game it seems to discourage exploration in these wonderfully atmospheric environments. One of the more frustrating aspects of SoC and by extension Lost Alpha is this stash system. However would it be possible and/or easy to implement the Call of Pripyat stash system where you don't need to actually find or buy a note to a various stash location for the items to be there?

I've never made a mod for stalker before and have no real idea where to start.
